WindowManager.js
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/**
* WindowManager.js
*
* Released under LGPL License.
* Copyright (c) 1999-2015 Ephox Corp. All rights reserved
*
* License: http://www.tinymce.com/license
* Contributing: http://www.tinymce.com/contributing
*/
/**
* This class handles the creation of native windows and dialogs. This class can be extended to provide for example inline dialogs.
*
* @class tinymce.WindowManager
* @example
* // Opens a new dialog with the file.htm file and the size 320x240
* // It also adds a custom parameter this can be retrieved by using tinyMCEPopup.getWindowArg inside the dialog.
* tinymce.activeEditor.windowManager.open({
* url: 'file.htm',
* width: 320,
* height: 240
* }, {
* custom_param: 1
* });
*
* // Displays an alert box using the active editors window manager instance
* tinymce.activeEditor.windowManager.alert('Hello world!');
*
* // Displays an confirm box and an alert message will be displayed depending on what you choose in the confirm
* tinymce.activeEditor.windowManager.confirm("Do you want to do something", function(s) {
* if (s)
* tinymce.activeEditor.windowManager.alert("Ok");
* else
* tinymce.activeEditor.windowManager.alert("Cancel");
* });
*/
define("tinymce/WindowManager", [
"tinymce/ui/Window",
"tinymce/ui/MessageBox"
], function(Window, MessageBox) {
return function(editor) {
var self = this, windows = [];
function getTopMostWindow() {
if (windows.length) {
return windows[windows.length - 1];
}
}
function fireOpenEvent(win) {
editor.fire('OpenWindow', {
win: win
});
}
function fireCloseEvent(win) {
editor.fire('CloseWindow', {
win: win
});
}
self.windows = windows;
editor.on('remove', function() {
var i = windows.length;
while (i--) {
windows[i].close();
}
});
/**
* Opens a new window.
*
* @method open
* @param {Object} args Optional name/value settings collection contains things like width/height/url etc.
* @param {Object} params Options like title, file, width, height etc.
* @option {String} title Window title.
* @option {String} file URL of the file to open in the window.
* @option {Number} width Width in pixels.
* @option {Number} height Height in pixels.
* @option {Boolean} autoScroll Specifies whether the popup window can have scrollbars if required (i.e. content
* larger than the popup size specified).
*/
self.open = function(args, params) {
var win;
editor.editorManager.setActive(editor);
args.title = args.title || ' ';
// Handle URL
args.url = args.url || args.file; // Legacy
if (args.url) {
args.width = parseInt(args.width || 320, 10);
args.height = parseInt(args.height || 240, 10);
}
// Handle body
if (args.body) {
args.items = {
defaults: args.defaults,
type: args.bodyType || 'form',
items: args.body,
data: args.data,
callbacks: args.commands
};
}
if (!args.url && !args.buttons) {
args.buttons = [
{text: 'Ok', subtype: 'primary', onclick: function() {
win.find('form')[0].submit();
}},
{text: 'Cancel', onclick: function() {
win.close();
}}
];
}
win = new Window(args);
windows.push(win);
win.on('close', function() {
var i = windows.length;
while (i--) {
if (windows[i] === win) {
windows.splice(i, 1);
}
}
if (!windows.length) {
editor.focus();
}
fireCloseEvent(win);
});
// Handle data
if (args.data) {
win.on('postRender', function() {
this.find('*').each(function(ctrl) {
var name = ctrl.name();
if (name in args.data) {
ctrl.value(args.data[name]);
}
});
});
}
// store args and parameters
win.features = args || {};
win.params = params || {};
// Takes a snapshot in the FocusManager of the selection before focus is lost to dialog
if (windows.length === 1) {
editor.nodeChanged();
}
win = win.renderTo().reflow();
fireOpenEvent(win);
return win;
};
/**
* Creates a alert dialog. Please don't use the blocking behavior of this
* native version use the callback method instead then it can be extended.
*
* @method alert
* @param {String} message Text to display in the new alert dialog.
* @param {function} callback Callback function to be executed after the user has selected ok.
* @param {Object} scope Optional scope to execute the callback in.
* @example
* // Displays an alert box using the active editors window manager instance
* tinymce.activeEditor.windowManager.alert('Hello world!');
*/
self.alert = function(message, callback, scope) {
var win;
win = MessageBox.alert(message, function() {
if (callback) {
callback.call(scope || this);
} else {
editor.focus();
}
});
win.on('close', function() {
fireCloseEvent(win);
});
fireOpenEvent(win);
};
/**
* Creates a confirm dialog. Please don't use the blocking behavior of this
* native version use the callback method instead then it can be extended.
*
* @method confirm
* @param {String} message Text to display in the new confirm dialog.
* @param {function} callback Callback function to be executed after the user has selected ok or cancel.
* @param {Object} scope Optional scope to execute the callback in.
* @example
* // Displays an confirm box and an alert message will be displayed depending on what you choose in the confirm
* tinymce.activeEditor.windowManager.confirm("Do you want to do something", function(s) {
* if (s)
* tinymce.activeEditor.windowManager.alert("Ok");
* else
* tinymce.activeEditor.windowManager.alert("Cancel");
* });
*/
self.confirm = function(message, callback, scope) {
var win;
win = MessageBox.confirm(message, function(state) {
callback.call(scope || this, state);
});
win.on('close', function() {
fireCloseEvent(win);
});
fireOpenEvent(win);
};
/**
* Closes the top most window.
*
* @method close
*/
self.close = function() {
if (getTopMostWindow()) {
getTopMostWindow().close();
}
};
/**
* Returns the params of the last window open call. This can be used in iframe based
* dialog to get params passed from the tinymce plugin.
*
* @example
* var dialogArguments = top.tinymce.activeEditor.windowManager.getParams();
*
* @method getParams
* @return {Object} Name/value object with parameters passed from windowManager.open call.
*/
self.getParams = function() {
return getTopMostWindow() ? getTopMostWindow().params : null;
};
/**
* Sets the params of the last opened window.
*
* @method setParams
* @param {Object} params Params object to set for the last opened window.
*/
self.setParams = function(params) {
if (getTopMostWindow()) {
getTopMostWindow().params = params;
}
};
/**
* Returns the currently opened window objects.
*
* @method getWindows
* @return {Array} Array of the currently opened windows.
*/
self.getWindows = function() {
return windows;
};
};
});