Node.js 10.6 KB
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/**
 * Node.js
 *
 * Released under LGPL License.
 * Copyright (c) 1999-2015 Ephox Corp. All rights reserved
 *
 * License: http://www.tinymce.com/license
 * Contributing: http://www.tinymce.com/contributing
 */

/**
 * This class is a minimalistic implementation of a DOM like node used by the DomParser class.
 *
 * @example
 * var node = new tinymce.html.Node('strong', 1);
 * someRoot.append(node);
 *
 * @class tinymce.html.Node
 * @version 3.4
 */
define("tinymce/html/Node", [], function() {
	var whiteSpaceRegExp = /^[ \t\r\n]*$/, typeLookup = {
		'#text': 3,
		'#comment': 8,
		'#cdata': 4,
		'#pi': 7,
		'#doctype': 10,
		'#document-fragment': 11
	};

	// Walks the tree left/right
	function walk(node, root_node, prev) {
		var sibling, parent, startName = prev ? 'lastChild' : 'firstChild', siblingName = prev ? 'prev' : 'next';

		// Walk into nodes if it has a start
		if (node[startName]) {
			return node[startName];
		}

		// Return the sibling if it has one
		if (node !== root_node) {
			sibling = node[siblingName];

			if (sibling) {
				return sibling;
			}

			// Walk up the parents to look for siblings
			for (parent = node.parent; parent && parent !== root_node; parent = parent.parent) {
				sibling = parent[siblingName];

				if (sibling) {
					return sibling;
				}
			}
		}
	}

	/**
	 * Constructs a new Node instance.
	 *
	 * @constructor
	 * @method Node
	 * @param {String} name Name of the node type.
	 * @param {Number} type Numeric type representing the node.
	 */
	function Node(name, type) {
		this.name = name;
		this.type = type;

		if (type === 1) {
			this.attributes = [];
			this.attributes.map = {};
		}
	}

	Node.prototype = {
		/**
		 * Replaces the current node with the specified one.
		 *
		 * @example
		 * someNode.replace(someNewNode);
		 *
		 * @method replace
		 * @param {tinymce.html.Node} node Node to replace the current node with.
		 * @return {tinymce.html.Node} The old node that got replaced.
		 */
		replace: function(node) {
			var self = this;

			if (node.parent) {
				node.remove();
			}

			self.insert(node, self);
			self.remove();

			return self;
		},

		/**
		 * Gets/sets or removes an attribute by name.
		 *
		 * @example
		 * someNode.attr("name", "value"); // Sets an attribute
		 * console.log(someNode.attr("name")); // Gets an attribute
		 * someNode.attr("name", null); // Removes an attribute
		 *
		 * @method attr
		 * @param {String} name Attribute name to set or get.
		 * @param {String} value Optional value to set.
		 * @return {String/tinymce.html.Node} String or undefined on a get operation or the current node on a set operation.
		 */
		attr: function(name, value) {
			var self = this, attrs, i, undef;

			if (typeof name !== "string") {
				for (i in name) {
					self.attr(i, name[i]);
				}

				return self;
			}

			if ((attrs = self.attributes)) {
				if (value !== undef) {
					// Remove attribute
					if (value === null) {
						if (name in attrs.map) {
							delete attrs.map[name];

							i = attrs.length;
							while (i--) {
								if (attrs[i].name === name) {
									attrs = attrs.splice(i, 1);
									return self;
								}
							}
						}

						return self;
					}

					// Set attribute
					if (name in attrs.map) {
						// Set attribute
						i = attrs.length;
						while (i--) {
							if (attrs[i].name === name) {
								attrs[i].value = value;
								break;
							}
						}
					} else {
						attrs.push({name: name, value: value});
					}

					attrs.map[name] = value;

					return self;
				}

				return attrs.map[name];
			}
		},

		/**
		 * Does a shallow clones the node into a new node. It will also exclude id attributes since
		 * there should only be one id per document.
		 *
		 * @example
		 * var clonedNode = node.clone();
		 *
		 * @method clone
		 * @return {tinymce.html.Node} New copy of the original node.
		 */
		clone: function() {
			var self = this, clone = new Node(self.name, self.type), i, l, selfAttrs, selfAttr, cloneAttrs;

			// Clone element attributes
			if ((selfAttrs = self.attributes)) {
				cloneAttrs = [];
				cloneAttrs.map = {};

				for (i = 0, l = selfAttrs.length; i < l; i++) {
					selfAttr = selfAttrs[i];

					// Clone everything except id
					if (selfAttr.name !== 'id') {
						cloneAttrs[cloneAttrs.length] = {name: selfAttr.name, value: selfAttr.value};
						cloneAttrs.map[selfAttr.name] = selfAttr.value;
					}
				}

				clone.attributes = cloneAttrs;
			}

			clone.value = self.value;
			clone.shortEnded = self.shortEnded;

			return clone;
		},

		/**
		 * Wraps the node in in another node.
		 *
		 * @example
		 * node.wrap(wrapperNode);
		 *
		 * @method wrap
		 */
		wrap: function(wrapper) {
			var self = this;

			self.parent.insert(wrapper, self);
			wrapper.append(self);

			return self;
		},

		/**
		 * Unwraps the node in other words it removes the node but keeps the children.
		 *
		 * @example
		 * node.unwrap();
		 *
		 * @method unwrap
		 */
		unwrap: function() {
			var self = this, node, next;

			for (node = self.firstChild; node;) {
				next = node.next;
				self.insert(node, self, true);
				node = next;
			}

			self.remove();
		},

		/**
		 * Removes the node from it's parent.
		 *
		 * @example
		 * node.remove();
		 *
		 * @method remove
		 * @return {tinymce.html.Node} Current node that got removed.
		 */
		remove: function() {
			var self = this, parent = self.parent, next = self.next, prev = self.prev;

			if (parent) {
				if (parent.firstChild === self) {
					parent.firstChild = next;

					if (next) {
						next.prev = null;
					}
				} else {
					prev.next = next;
				}

				if (parent.lastChild === self) {
					parent.lastChild = prev;

					if (prev) {
						prev.next = null;
					}
				} else {
					next.prev = prev;
				}

				self.parent = self.next = self.prev = null;
			}

			return self;
		},

		/**
		 * Appends a new node as a child of the current node.
		 *
		 * @example
		 * node.append(someNode);
		 *
		 * @method append
		 * @param {tinymce.html.Node} node Node to append as a child of the current one.
		 * @return {tinymce.html.Node} The node that got appended.
		 */
		append: function(node) {
			var self = this, last;

			if (node.parent) {
				node.remove();
			}

			last = self.lastChild;
			if (last) {
				last.next = node;
				node.prev = last;
				self.lastChild = node;
			} else {
				self.lastChild = self.firstChild = node;
			}

			node.parent = self;

			return node;
		},

		/**
		 * Inserts a node at a specific position as a child of the current node.
		 *
		 * @example
		 * parentNode.insert(newChildNode, oldChildNode);
		 *
		 * @method insert
		 * @param {tinymce.html.Node} node Node to insert as a child of the current node.
		 * @param {tinymce.html.Node} ref_node Reference node to set node before/after.
		 * @param {Boolean} before Optional state to insert the node before the reference node.
		 * @return {tinymce.html.Node} The node that got inserted.
		 */
		insert: function(node, ref_node, before) {
			var parent;

			if (node.parent) {
				node.remove();
			}

			parent = ref_node.parent || this;

			if (before) {
				if (ref_node === parent.firstChild) {
					parent.firstChild = node;
				} else {
					ref_node.prev.next = node;
				}

				node.prev = ref_node.prev;
				node.next = ref_node;
				ref_node.prev = node;
			} else {
				if (ref_node === parent.lastChild) {
					parent.lastChild = node;
				} else {
					ref_node.next.prev = node;
				}

				node.next = ref_node.next;
				node.prev = ref_node;
				ref_node.next = node;
			}

			node.parent = parent;

			return node;
		},

		/**
		 * Get all children by name.
		 *
		 * @method getAll
		 * @param {String} name Name of the child nodes to collect.
		 * @return {Array} Array with child nodes matchin the specified name.
		 */
		getAll: function(name) {
			var self = this, node, collection = [];

			for (node = self.firstChild; node; node = walk(node, self)) {
				if (node.name === name) {
					collection.push(node);
				}
			}

			return collection;
		},

		/**
		 * Removes all children of the current node.
		 *
		 * @method empty
		 * @return {tinymce.html.Node} The current node that got cleared.
		 */
		empty: function() {
			var self = this, nodes, i, node;

			// Remove all children
			if (self.firstChild) {
				nodes = [];

				// Collect the children
				for (node = self.firstChild; node; node = walk(node, self)) {
					nodes.push(node);
				}

				// Remove the children
				i = nodes.length;
				while (i--) {
					node = nodes[i];
					node.parent = node.firstChild = node.lastChild = node.next = node.prev = null;
				}
			}

			self.firstChild = self.lastChild = null;

			return self;
		},

		/**
		 * Returns true/false if the node is to be considered empty or not.
		 *
		 * @example
		 * node.isEmpty({img: true});
		 * @method isEmpty
		 * @param {Object} elements Name/value object with elements that are automatically treated as non empty elements.
		 * @return {Boolean} true/false if the node is empty or not.
		 */
		isEmpty: function(elements) {
			var self = this, node = self.firstChild, i, name;

			if (node) {
				do {
					if (node.type === 1) {
						// Ignore bogus elements
						if (node.attributes.map['data-mce-bogus']) {
							continue;
						}

						// Keep empty elements like <img />
						if (elements[node.name]) {
							return false;
						}

						// Keep bookmark nodes and name attribute like <a name="1"></a>
						i = node.attributes.length;
						while (i--) {
							name = node.attributes[i].name;
							if (name === "name" || name.indexOf('data-mce-bookmark') === 0) {
								return false;
							}
						}
					}

					// Keep comments
					if (node.type === 8) {
						return false;
					}

					// Keep non whitespace text nodes
					if ((node.type === 3 && !whiteSpaceRegExp.test(node.value))) {
						return false;
					}
				} while ((node = walk(node, self)));
			}

			return true;
		},

		/**
		 * Walks to the next or previous node and returns that node or null if it wasn't found.
		 *
		 * @method walk
		 * @param {Boolean} prev Optional previous node state defaults to false.
		 * @return {tinymce.html.Node} Node that is next to or previous of the current node.
		 */
		walk: function(prev) {
			return walk(this, null, prev);
		}
	};

	/**
	 * Creates a node of a specific type.
	 *
	 * @static
	 * @method create
	 * @param {String} name Name of the node type to create for example "b" or "#text".
	 * @param {Object} attrs Name/value collection of attributes that will be applied to elements.
	 */
	Node.create = function(name, attrs) {
		var node, attrName;

		// Create node
		node = new Node(name, typeLookup[name] || 1);

		// Add attributes if needed
		if (attrs) {
			for (attrName in attrs) {
				node.attr(attrName, attrs[attrName]);
			}
		}

		return node;
	};

	return Node;
});